
Input Keys
60 models · released Sep 1, 2025
Models 60
Like Button0.5%
Press F0.5%
Quad Damage0.5%
Submit Button0.5%
Verification0.5%
Ban Hammer1%
Champion1%
Gold Star1%
Major1%
Money Printer1%
Purrfect Key1%
Ronaldo1%
Astrobot1.5%
Blockchain1.5%
Continue1.5%
Creeper1.5%
Doomsday1.5%
Earth1.5%
End Game1.5%
Helipad1.5%
Incredible1.5%
Joker1.5%
Matrix1.5%
Ninja1.5%
Nom-Nom1.5%
Red Dice1.5%
Search Engine1.5%
Switch1.5%
The King1.5%
Typewriter1.5%
X-Ray1.5%
Angel2%
Bitcoin2%
Black Hole2%
Countdown2%
Euro2%
Hot Grill2%
Infinity2%
Jackpot2%
LOL2%
Love Button2%
Magic 8 Ball2%
Phosphorus2%
Play Button2%
Raido Rune2%
Scared Cat2%
Snoop Dogg2%
Telegram2%
Underwood2%
Utya2%
Volcano2%
Zombie2%
Chill Key2.5%
Coffee2.5%
Ctrl+Pi2.5%
Hashtag2.5%
Parking Lot2.5%
Swimming Pool2.5%
V For Vegan2.5%
Woodland2.5%
About the collection
Input Keys is a Telegram NFT gift collection on the TON blockchain with 60 model variants. Its rarest model is Like Button, found in just 0.5% of mints. The collection launched on September 1, 2025.
The Input Keys collection on Telegram features 60 unique digital keys, each representing a different action, tool, or concept commonly found in the digital world. From simple interface elements like the 'Submit Button' to more extravagant items like the 'Money Printer' and 'Ban Hammer', these keys visually represent the power and control we wield in online spaces. The collection uses a clean, vector-based style emphasizing clarity and recognizability.
History
The Input Keys collection first went on sale as a Telegram gift in mid-February 2025, with 159,750 pieces in the supply. The option to upgrade to unique collectibles opened in September 2025, and 135,114 pieces, about 85% of the supply, had been upgraded by October 2026. There are 60 models in the collection. The lowest chance on upgrade, 0.5%, is shared by 5 models, including Like Button, Press F and Quad Damage.
Symbolism
The Input Keys collection symbolizes the various inputs, commands, and actions that shape our digital experiences, representing the power users have to interact with and influence the online world.



